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infoThis documentation is a work-in-progress. Use.GPU is in alpha. warning_amberWebGPU is only available for developers, locked behind a browser flag. A dev build of Chrome or Firefox is recommended.. Use.GPU is a set of declarative, reactive WebGPU legos. Compose live graphs, layouts, meshes and shaders, on the fly. It’s a stand-alone Typescript+Rust/WASM library with its own React-like run-time. If you’re familiar with React, you will feel right at home. It has a built-in shader linker and binding generator, which means a lot of the tedium of common GPU programming is eliminated, without compromising on flexibility. Questions? Join Use.GPU Discord Principle Use.GPU lets you build incremental apps, which respond to arbitrary changes with minimal recomputation. Similar to React, you use it by composing a tree of components, starting with an : You can nest the Use.GPU components to create complex GPU graphics, with bespoke rendering pipelines. No heavy lifting required. Guides (pending) Getting started WebGPU canvas Drawing and animation 2D and 3D plot Data-driven geometry Live vs React Memoization WGSL Shaders Layout and UI Packages Use.GPU is divided into packages, at different levels of abstraction. This enables free-form tinkering for any graphics skill level. Components @use-gpu/gltf – GLTF loader and scene graph @use-gpu/layout – HTML-like layout @use-gpu/inspect – Live inspector @use-gpu/map – Maps and projections @use-gpu/plot – 2D/3D plotting (axes, grids, curves, labels, transforms, …) @use-gpu/react – Live ↔︎ React portals @use-gpu/webgpu – WebGPU canvas @use-gpu/workbench /animate – Keyframe animation /camera – Views and controls /data – CPU → GPU data packing /interact – GPU UI picking /layers – Data-driven geometry /light – Light and environment /material – Physical materials /primitives – Programmable geometry /render – Passes, render targets, buffers, etc. /router – URL ↔︎ Page routing /shader – Custom WGSL injection Libraries @use-gpu/core – Pure WebGPU + data helpers @use-gpu/shader – WGSL shader linker and tree shaker @use-gpu/glyph – Rust/WASM ABGlyph wrapper @use-gpu/wgsl – Standard .wgsl library Live @use-gpu/live – Effect run-time (React replacement) @use-gpu/state – Minimal state management @use-gpu/traits – Composable prop archetypes Loaders @use-gpu/glsl-loader – GLSL loader (webpack / node / rollup) @use-gpu/wgsl-loader – WGSL loader (webpack / node / rollup)  » Read More

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Is the Dynamic Island plain stupid or the next revolutionary UX pattern?


Let's talk about Web Design

The term "web design" describes the layout of websites that are seen online. Instead of software development, it typically refers to the user experience components of website development. The primary focus of web design used to be creating websites for desktop browsers, but from the middle of the 2010s, designing for mobile and tablet browsers has gained significance.

What is a webdesigner?

A web designer is responsible for a website's look, feel, and occasionally even content. For instance, appearance refers to the colors, text, and images utilized. Information's organization and categorization are referred to as its layout. An effective web design is user-friendly, aesthetically pleasing, and appropriate for the target audience and brand of the website. Many websites focus on keeping things simple so that viewers won't be distracted or confused by additional information and functionality. Removing as many potential sources of user annoyance as possible is a crucial factor to take into account because the foundation of a web designer's output is a site that gains and nurtures the trust of the target audience.

Responsive and adaptive design are two of the most popular techniques for creating websites that function well on both desktop and mobile devices. In adaptive design, the website content is fixed in layout sizes that correspond to typical screen sizes, while in responsive design, information moves dynamically based on screen size. A layout that is as consistent as possible across devices is essential to preserving user engagement and trust. Designers must be cautious when giving up control of how their work will appear because responsive design can be challenging in this area. While they might need to diversify their skill set if they are also in charge of the content, they will benefit from having complete control over the final output.

What does a web design worker do?

A web designer is a member of the IT industry who is in charge of planning a website's structure, aesthetic appeal, and usability.

A skilled site designer must possess both technical know-how and creative graphic design abilities. They must be able to envision how a website will seem (its graphical design) and how it will operate (conversion of a design into a working website).

The terms web developer and designer are frequently used interchangeably but erroneously. In order to construct more complex interactions on a website, such as the integration with a database system, a web developer is frequently more likely to be a software developer who works with programming languages.