The Myths of the Ancient UX uxdesign.cc3 years ago in #UX Love390

Ergonomics tried to establish a set of principles that were making work more convenient and efficient. Some evidence suggests that ergonomic principles were in fact, known and adhered to 25 centuries ago. From that moment on, design myths began to appear. Almost. We really want to believe in every single piece of advice we receive or find on the internet, in research results, in everyday practises, from other projects and so on. And how to distinguish between trustworthy ideas and things that are just half-truths? I personally love these provoking UX design or product design, or whatever people call it this Friday, myths. They help designers to survive as ancient Greeks myths about the ergonomic helped those ancient people. And they even work the same way: if a myth gets repeated multiple times, it starts to sound believable and become a truth for so many designers. Let’s repeat them one more time. Once upon a time, people considered: Shortly: They don’t. But cats do. Actually, it isn’t even a step in the design process. UX design is an iterative and continuous process. It cant be ended. This is a method of creating and improving products that provide meaningful and personally relevant experiences for the users. Only when business and designers stop thinking of design as “make our product looks nice” user experience can have a chance to be improved. Design is not only about beautifying visuals, but it’s mostly about keeping people engaged, shapes their experiences. And what matters more than the user experience? In some ways, all design is UX design, as in its core, everything about creating experiences that solve problems and get some results. The User Experience Model by Corey Stern, from Many different disciplines make up UX Design. It can include business goals analysis, competitive analysis, user research, persona development, information architecture, content strategy, empathy mapping, user journeys, interaction design, interface design, visual design, prototyping, heuristic analysis, user testing and so on. Actually, they’re not. Try to divide UX, which about how users feel when they use a product and Usability relates to the essential user-friendliness and efficiency of the product. Usability is a narrower idea than UX since it only focuses on goal achievement when using a product. UX itself according to Stewart, T., in “Usability or user experience — what’s the difference ?” is an outcome of the presentation, functionality, system execution, interactive performance, and assistive capabilities of the interactive operation. Among the other UX includes perspectives such as human factors, design, ergonomics, accessibility, marketing and Usability. There are a lot of jobs for UX/UI Designers. And a lot of companies doesn’t care so much what kind of designers they need, as long as they get an interface out of them. Nevertheless, we are surrounded by many more things that do not always have an interface while they communicate with users. These things are invisible in everyday life just because designers found a way to create them comfortable for use so that they do not distract users. Imagine you are driving a car. What do you think about all the levers, pedals, switches and other car control elements? Are they randomly located? Did someone think of them and make them so that you could drive a car, talk on the phone, listen to music, do makeup and play solitaire? In a few words, Product Management through the UX Design owns your user experience sharing product strategy and execution with Engineering. And don’t forget about marketing, support and so on, which contributes to user experience as well. UX Design does not typically touch this…

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