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Moving with prototypes

Jason on why moving in business is hard: [Moving is] hard because talk is easy. Theorizing is easy. Imagining is easy. Waiting is easy. Second guessing yourself is easy. Third and fourth opinions are easy. Business is filled with not moving, because not moving often looks like moving. Meeting about it. Considering it. Conceptualizing it. Maybe it’s because Dave’s been blogging about prototyping lately, but when I read this I think: prototypes! Prototyping is moving. It’s the meeting, the considering, and the conceptualizing, but with iterative progress in a concrete artifact. When you’re done, you’re left with something tangible — as well as experiential knowledge — rather than just a bunch of meeting notes and perceived agreement. Words, in the form of speaking or notes, are nice but they’re founded in language which can be fuzzy, subjective to each individual. “I thought we meant A when we said/wrote that, not B.” In contrast, a prototype is a tangible artifact that leaves much less room for meaning, purpose, and intent to be subject to individual interpretation. Words are fuzzy. Prototypes are crisp and clear — however “wrong” you may discover them to be along the way, which is kind of the point! Prototypes are powerful tools to remove ambiguity and individual interpretation from any perceivedly-shared understanding. Ken Kocienda illustrates this perfect in his “Which puppy is cuter?” example: Think of a cute puppy. Picture one in your mind. Close your eyes if you need to. Make the image as detailed as you can. Take a moment. A cute puppy. Got one? I do too, and I did well. In fact, I think my puppy is cuter than yours. Consider the scenario. Two people have imagined two cute puppies. I assert mine is cuter. What do we do now? Do we have a cuteness argument? How can we? We have nothing to go on. Do I try to describe the puppy in my mind and attempt to sway you that my vision of a golden retriever puppy is superlatively cute—because everyone knows that golden retrievers are the cutest of all dog breeds—and therefore, my conjured mental picture is unbeatably cute. Do you try to make a sketch on a whiteboard of the puppy you’re thinking of but then apologize because you’re a lousy artist, so I’ll just have to take your word for how cute your puppy really is in your mind? Let’s say you’re my manager. What do you do now…pull rank? Prototyping is a collaborative conversation that takes place around a material artficat impervious to subjective interpretation. Contrast that with a meeting, for example, which takes place around a perceivably shared understanding that is subject to misunderstanding at any moment. Looking at “red” in a prototype is concrete, whereas the word “red” in a conversation or notes will result a very different mental image for each person. Additionally, much of design can be accidentally stumbling into something you experience and saying, “Oh yeah, that’s actually really nice.” The tricky part, which requires talent and experience, is recognizing the value of what you’ve stumbled on. Prototypes facilitate these kinds of “eureka” moments because they require working tangibly in a representation of your idea, rather than purely hypothesizing with it in language. As an industry, we love to talk about “shipping” because it’s moving. “Just ship it and learn.” I submit to you that prototyping is shipping,  » Read More

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The term "web design" describes the layout of websites that are seen online. Instead of software development, it typically refers to the user experience components of website development. The primary focus of web design used to be creating websites for desktop browsers, but from the middle of the 2010s, designing for mobile and tablet browsers has gained significance.

What is a webdesigner?

A web designer is responsible for a website's look, feel, and occasionally even content. For instance, appearance refers to the colors, text, and images utilized. Information's organization and categorization are referred to as its layout. An effective web design is user-friendly, aesthetically pleasing, and appropriate for the target audience and brand of the website. Many websites focus on keeping things simple so that viewers won't be distracted or confused by additional information and functionality. Removing as many potential sources of user annoyance as possible is a crucial factor to take into account because the foundation of a web designer's output is a site that gains and nurtures the trust of the target audience.

Responsive and adaptive design are two of the most popular techniques for creating websites that function well on both desktop and mobile devices. In adaptive design, the website content is fixed in layout sizes that correspond to typical screen sizes, while in responsive design, information moves dynamically based on screen size. A layout that is as consistent as possible across devices is essential to preserving user engagement and trust. Designers must be cautious when giving up control of how their work will appear because responsive design can be challenging in this area. While they might need to diversify their skill set if they are also in charge of the content, they will benefit from having complete control over the final output.

What does a web design worker do?

A web designer is a member of the IT industry who is in charge of planning a website's structure, aesthetic appeal, and usability.

A skilled site designer must possess both technical know-how and creative graphic design abilities. They must be able to envision how a website will seem (its graphical design) and how it will operate (conversion of a design into a working website).

The terms web developer and designer are frequently used interchangeably but erroneously. In order to construct more complex interactions on a website, such as the integration with a database system, a web developer is frequently more likely to be a software developer who works with programming languages.