Dual-Track Agile is a Game-Changer for Designers

uxdesign.cc uxdesign.cc3 years ago in #UX Love138

https://voltomedia.com/fresh/wp-content/uploads/Dual-Track-Agile-is-a-Game-Changer-for-Designers.png For it to work well you need to make sure that even blockframes of your objects with the background removed can be all identified as part of the same group. ⬜️ ⬜️ ⬜️ So in short — those cards will work if the interface can be just as good without them. Now that’s an awesome recommendation, is it? Especially when we take that Dieter Rams point about removing the “unnecessary” 😂 If you want a pre-made Sketch / Figma files with those shapes to play around go to www.Neumorphism.com Remember Pantone Color of the year 2019? Let me refresh your memory on that amazing “new design trend of 2019” as it was proclaimed in January. While of course there were initial examples of that “living coral” most of them were not relevant anymore by early February 2019. I think by the same time we will exhaust all possible neumorphic combinations and come back to what worked well before. That doesn’t mean Neumorphism is dead in the water though. It just means that on it’s own it won’t be able to carry an entire product to success. Sure — a couple initial products done this way can be successful, but this will get more tiresome than even material design. However mixing parts of this style with parts of other styles will definitely be a trend in 2020 and beyond. Making a product that is both beautiful and functional means not going over the top in any direction. Even the currently popular soft-colorful shadow only works well if it’s done on buttons and/or icons. Imagine applying it to the entire product — exactly! Dark mode is going to be a thing whether we like it or not. But not necessarily the desaturated grey-blue dark mode we’re seeing everywhere. Since the introduction of OLED screens it’s obvious that pure-black doesn’t use much energy (if at all). So if the goal of a dark mode is to save battery we should start seeing more minimal, functional interfaces that are primarily black. Not dark-grey. Eye-strain can be another reason for dark modes and if that’s the case those soft dark-modes definitely look better. Many apps will make a light and dark versions of their interfaces. We definitely need a more diverse illustration landscape. Currently the most popular style with those slightly unproportional bodyparts and loose-lines is showing up everywhere. This gets boring quickly. These all look good but way too similar. However illustration is one of the best ways to stand out — but we need to experiment with it more not to fall into the trap of sameness. 3d on the other hand is a bit easier to make in a way that’s different. It’s also significantly harder to make, requiring more effort. That means that if that time was spent making a 3d render it’s likely to be better quality and on-brand. Great example of an on-brand style is Pitch.com Transitions and scene-builds will raise even more this year. One of the accellerants of it is the new, exciting JS libraries that allow for complex 2d and 3d transitions with relative ease. 👨🏻‍💻 Yes you can now code “cool stuff” much easier. Don’t overdo it! We’re going to put that flat-design on surfaces and turn them around. Kind of like in that FEZ game 😉 In 2019 while building our cryptocurrency analytics platform I took the time to analyse the design of over 2000 crypto related websites (a long article on it is coming in the new year). That literally means I went to 2000 websites and gave each one a score…

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